What the developers have to say
In a post on Apple’s Developer webpage, the company shared some of the experiences of the developers. David Smith, a prolific developer, visited the Apple Vision Pro developer labs in London. Before his visit, he prepared all the necessary items for his day: a MacBook, Xcode project, and checklist (on paper!) of what he hoped to accomplish. During his time with Apple Vision Pro, “I checked everything off my list,” Smith says. “From there, I just pretended I was at home developing the next feature.”
Smith began working on a version of his app “Widgetsmith
for spatial computing almost immediately after the release of the visionOS SDK. Smith wanted to start working on the device as soon as possible, so he could get “the full experience” and begin refining his app. “I could say, ‘Oh, that didn’t work? Why didn’t it work?’ Those are questions you can only truly answer on-device.”
Chris Delbuck, principal design technologist at
, had intended to test the company’s iPadOS version of their app on Apple Vision Pro. As he spent time with the device, however, “it instantly got me thinking about how 3D offerings and visuals could come forward in our experiences,” he says. “I wouldn’t have been able to do that without having the device in hand.”
Developers can apply to attend sessions at Apple Vision Pro Labs if they have a visionOS app in active development or an existing iPadOS or iOS app they’d like to test on Apple Vision Pro.